Category: UI Accessibility

Research, education, and resources for misophonia.

EA Should Re-Think Accessibility for The Sims 4

“The Sims 4” is a popular life simulation game that offers players an immersive experience in creating and managing virtual…
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Continued Accessibility Issues With Apple (And Some Good)

For individuals with sensory disorders, everyday technology use can be fraught with challenges that most users never consider. From visual…
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Microsoft Office’s Ignorance of Apple’s Blinking Cursor Accessibility: A Missed Opportunity on Sequoia and iOS 18

In the latest strides for accessibility, Apple’s recent updates to Sequoia OS and iOS 18 have brought in a thoughtful…
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Apple’s Non-Blinking Cursor: A Step Forward for Accessibility, but Still Flawed

Apple’s recent updates in iOS 18 and macOS Sequoia have introduced a long-requested feature: the option for a non-blinking cursor.…
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Apple’s Sensory-Friendly Innovation: A Major Win for Sensory Diversity Advocates

Misophonia International, alongside its sister site Sensory Diversity, has been a vocal advocate for making technology more accessible to individuals…
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Apple’s iOS 18 Tackles Misokinesia with New Option to Disable Blinking Cursor

Apple’s iOS 18: A Victory for Accessibility Advocates with the Option to Disable Blinking Cursor In a landmark move towards…
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Palworld is a Fun Game, But Needs Accessibility Features

This is not meant to be a hate post, more a plea to get sensory accessibility in the game so…
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Are you triggered by your Android phone? Noises, UI/blinking cursor? Contact Google.

People with misokinesia and misophonia should not be ashamed to reach out to developers when their technology is not serving…
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